December 3, 2007

Alpha Lock

Well, our Mummy Freeze Tag is Alpha-locked at this point. I don't think this is a common term, but for our team it means we have hit a point where we are ready for the Alpha demonstration and we have locked it from being changed in any way until after tomorrow's presentation. Overall the game is fun, really fun actually, but many of our assets are not where I'd like them to be.

Realizing we've only had a week to work on it, it's not really a bad place to be, but unfortunately, one of my level designers, George, was able to craft a very nice looking level using the standard unreal assets, and then we were forced to graphically tear it apart to meet the "all custom assets" requirement for the project. I'm still working my way through the whole assertive leadership thing, but I think I am getting better. I just need to learn to "be the f@#$er" as one of my professors so bluntly put it.

Anyway, we are pretty much ready for the Alpha demonstration except for the brief outline I have to put together for the presentation. Then I need to worry about my individual work like my FY-Iceworld which is currently in a pre-pre-pre-Alpha stage and is due in its entirety in less than 4 days, my Rube Goldberg device which is almost ready, but lacks a great deal of polish (due in less than 3 days), and my sections of the Statement of Work for the Mummy Freeze Tag Mod (working title: Canopic Chaos), also due at the end of this week.

There's just a remarkable amount to do, and it's proving to be quite the challenge to focus on all these different things. Alright, well I should get to work so that I can potentially sleep tonight. Take care, all.

1 comment:

  1. yeah, you could use some "be the F@#$%‹›%^#$%^%$cker" work. trying having a superiority complex or hating people. or just pragmatism. GOOOOO pragmatism!