November 10, 2007

Call of Duty 4, FTW!

So midterms are over, and went really well so I decided to treat myself to Call of Duty 4, as a sort of celebration. I had been eyeballing it all week and reading countless glowing reviews, so I decided to pick it up, and I must say it is awesome. I was really expecting a lot from it and I think it has even exceeded my high expectations. The single-player material is intense, fun, and exciting apart from a few really hard sections (though I am playing on the hardest difficulty so I really have only myself to blame), and the multiplayer is just phenomenal. I might even say it's better than Halo 3. Now, before you run off to grab your torches and pitchforks I should point out I mean it is better for me, and the kind of gameplay I like.

One of my favorite multiplayer FPSs was Battlefield 2. I probably haven't played a multiplayer shooter as much with the exception of maybe Tribes. Anyway the point is, the reason I enjoyed BF2 so much was because I really enjoy that style of gameplay, the strategic stop-and-pop vs. the more action oriented run-and-gun fragfests, but that doesn't entirely convey my feelings. The multiplayer flow of CoD4 is some blend of the two, it's far closer to the strategic style, but it has just enough "action" to keep things from getting bogged down like some of the online modes for the tactical shooters like GRAW or Rainbow Six. Add to that a persistent RPG style leveling system and class creation system, 16 maps with numerous gamemodes, and a very capable matchmaking system, and you have all the ingredients to keep me enthralled for many nights on end. I can't recommend it more highly, and I would definitely rate it is my favorite multiplayer game of the year above tough contenders like Halo 3 and Team Fortress 2.

Luckily, there isn't much actually due next week so I could afford to take a light Saturday of doing some project management and getting my tasks organized for the coming week, along with a few chores/errands, so I had plenty of time to enjoy the experience. It's not that there isn't a lot to DO next week, just not a lot to turn in. We have testing for our Beta version of our DM17 map a week from Monday and we have our extended CTF mod due on the 20th. Add to that some Unreal scripting for programming class and the fact that I haven't even started my FY Iceworld yet which is due, in its entirety, a week after our DM17 map. There hasn't been much time to look at it, and it's been hard enough holding the designs for two maps in my head at the same time, three might be pushing it. Nevertheless, this week might be a good time to at least start concepting out the theme, and plan what unique elements I will be adding to meet our requirements. But for now, those things are far from my mind as enjoy the rest of my Saturday mini-vacation...



  2. Thanks for the positive energy, Travis, I really appreciate it.

    TimTim, ha! No one's called me that in months...

    I sent you a reply. Check it out!

  3. I called you Timmy over Xbox Live the last time you were online, but you ignored me. :(

  4. Haha, sorry I must not have heard you. You know your husband can be quite loud ;).