November 4, 2007

Sunday Night Exhaustion

I'm starting to think it's a bad thing to be exhausted, before the week begins. Though, I suppose tonight is better than last Sunday, where I was forced to pull an all-nighter just to finish some basic assignments. I don't mean to complain really, I actually rather enjoy the work I am doing, I would just enjoy it much more if it was over about twice as much time. As it stands, it just stresses me out. Anyway, as I said, I don't want to complain about things, I don't have the time or the energy and it will just end up bumming me out.

Alright, so let's see, I promised some basic work updates, let me see if I can find a few screenshots of my most recent stuff...

Seabase Prison
This was my second map in level design and it was built entirely using Unreal assets and BSP. I'm pretty happy with how it turned out overall. There were some visual things that I didn't have time to add in, but overall I think it came out really well.

Outside the undersea area

Inside the undersea area

One of the base's outer hallways

Looking at the base through one of the window in the elevator

Above the water, the landing platform

Teleporter under the central platform

Looking at the platform from the elevator

Infringement - CTF Mod
I came up with the design, but I did almost none of the art (I did the models for the islands, that's it), so I can't claim any credit for how it looks. Ultimately, our artists did a great job with the visual theme, and I think they came up with something really memorable. Also, the gameplay from jumping to island and the catapults that fire you the entire length of the arena proved to be a big hit, so I guess it was a couple long nights well spent. =)

Our floating arena

Inside the red base

A working catapult (it would throw you to the other base, and most likely kill you :) )

The blue base

The ruins on the central island

Looking out from the red flag spawn

Ultimately, I'm pretty proud of what I've managed to create so far this term, it has just taken a lot out of me. Anyway, I should get back to working on my text adventure, and just for funsies, here's a screen of that as well...

I just thought juxtaposing that next to the other screens was amusing. Well, I'm off. By the way, just let me know if you even want to try out any of the stuff I have worked on and I will be happy to share it as time and filespace limitations permit. =) Night all!


  1. I'll probably be interested in checking out some of your stuff, once I get done with my move out to Portland, OR.

    We ever going to get screen shots of that game you were working on a while back? :P

  2. I really like prison level. It's a neat idea and looks well realized.

    I'm telling you you should try out setting your sites low and scope creeping your way to normal. It's less stressful then setting your sites high and cutting to normal.