October 22, 2007

Yeah, It's Gonna Be a Long Week

Well, the bad news is my original prison design was infeasible, at least with my current skill set. Unreal doesn't like curves or concave surfaces so when your level is a giant circle with a glass dome on top, you're in trouble. The good news is I have managed to quickly redesign the level (mostly making things more angular) while maintaining the same flow. It's been a bit slow going, but it's going, and I should at least have something boxed out for beta on Wednesday. Though it may require less sleep tomorrow night, but whatever. Here's a shot of the VERY ROUGH beginnings of my prison:

This is a shot from above the center chamber in the lower area. I still need to add all the cells on the upper catwalk area, put the roof on (I'm thinking some sort of glass pyramid), and put all the crap in the level. In addition, that spire you can see in the background is an elevator that is supposed to lead the the above water section which has not yet been built, so that needs to be done as well. By the end this are will be filled with fog effects and particle emitters to make feel like it is underwater (you won't actually be able to see the wall or floor as it is now) and the central power core will be pulsating energy upward to transport players up to the upper sections.

Anyway, that's where it stands. There's a lot to do, but I've got a plan, so we'll just see how it goes. Then there's the whole CTF mod. I'll throw up some pictures of that tomorrow. We just found out that our original game idea isn't possible to accomplish within our timeframe, so we'll see where that goes. As for right now, I'm tired and need sleep. Night!

P.S. It looks like Ratchet and Clank is coming out a week early! Hooray, now if only I had the time to play it. I suppose I could stop sleeping...Then I'd have lots of time :)


  1. Looks pretty cool so far. I'm impressed!

    Don't stop sleeping. That's bad.

  2. Haha, I'll try to keep that in mind. I negotiated a small extension on the beta for the map so I should be able to give it a little bit more TLC before testing.