September 30, 2008

The LD Plague

Well, it's another busy day here today, and there just isn't enough time for everything. Looking at my schedule I'm pretty sure something's gotta drop here, but I'm not sure what. We found out this morning that one of the id developers had to cancel so they won't be playing our levels which is a good and bad thing. Good in that I don't need to worry about polishing up my levels just yet, but bad in that I really would have liked professional feedback on the level so I can make it really shine. Considering what still needs to be done in the next week, I guess I'll count it as a blessing.

I've been slowly succumbing to the disease making its way through the C9 level designers (I think its actually 100% at this point) and it's finally starting to slow me down. The timing is bad, but what are you going to do. I'm giving myself as much rest as I can, which isn't that much considering what's due next week. Check it out:
  1. Final Portfolio (for class) - Oct. 6
  2. Gears of War Level Beta - Oct. 7
  3. Dissonance Game Design Doc. - Oct. 8
  4. DFS Gameplay Milestone (Final) - Oct. 9
  5. Gears of War Level RTM (Final) - Oct. 9
  6. Dissonance Vertical Slice - Oct. 10
  7. Final Portfolio (for submission to employers) - Oct. 10
And that doesn't even include my Thesis which needs to be totally ready for testing as of the beginning of next term. It's gonna be a rough week...

Anyway, I'm not getting all down about it. I mean, if there's anything I can say for certain, I've been through worse. I'm going to do the best I can without actually killing myself. If any of you all are interested, here's the link for my GH portfolio. It's still kind of a work in progress, but I'd love to get any feedback...constructive feedback...on what you all think. Also, if you spot any typos, grammar errors, or otherwise broken stuff, let me know so I can fix it, thanks!

That's about it for now. I think I'm going to take it easy for the rest of the night and try to sleep off this illness before it gets too serious. Later!

2 comments:

  1. Ok, three comments:

    You said Nightfall has "unique inventory and objective system," but didn't really explain how it was unique. It would be nice to have a sentence their explaining what makes it stand out.

    The last sentence of the first paragraph in the Dissonance description is in a different font from everything else.

    3.99 GPA?! You're slipping. ;)

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  2. Thanks for the input, I appreciate you taking the time to look through everything! I fixed the Dissonance sentence (I think) and I'll look into the Nightfall description a bit later.

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