Well, today's meeting lasted about five hours longer than I expected or intended. Yep, that's right, I had a nine hour "meeting" on a Sunday on my "vacation." Admittedly, I almost entirely did this to myself, and quite beyond the fact of choosing game design as my career path. I decided a little while ago that working on a CoD4 map would be an interesting and fun use of my time, and given the current Infinity Ward map contest and the fact that we are using Radiant for our big solo term project next term, it seemed like this week was the perfect time to do it.
Unexpectedly, the size of the project very quickly grew to six level designers in total working on this one level. The result is the logistics of managing everything have become suitably more complicated and as the project's organizer of sorts, I've ended up taking the lead yet again. It's not that I mind, though I guess I am feeling a bit of stress to try and manage this project in addition to getting caught up on normal life tasks which have gotten away from me over the term. Vacation is basically the only time I really have to truly discharge from the giant ball of stress that is your average Guildhall term, and I want to make sure I'm not letting that get away from me.
Last term was already grueling, so giving up what precious recovery time I have doesn't seem like a very intelligent idea. Honestly, the project's scope definitely got away from me and has lead to a few more managerial responsibilities than I really intended. I suppose it's good practice just like the team project, and there's really no deadlines or grades attached to the project so I shouldn't really stress about it, but I don't want the rest of the team to feel like they are wasting their time. Anyway, I should figure out what exactly I need to do tomorrow as the last is certainly not insubstantial. Have a good night all!
P.S. I think the concept for our map is actually relatively original and could be a very interesting playspace, so it definitely has potential, but (as always) the devil is in the details. I'll try to keep you all posted as things develop.
Unexpectedly, the size of the project very quickly grew to six level designers in total working on this one level. The result is the logistics of managing everything have become suitably more complicated and as the project's organizer of sorts, I've ended up taking the lead yet again. It's not that I mind, though I guess I am feeling a bit of stress to try and manage this project in addition to getting caught up on normal life tasks which have gotten away from me over the term. Vacation is basically the only time I really have to truly discharge from the giant ball of stress that is your average Guildhall term, and I want to make sure I'm not letting that get away from me.
Last term was already grueling, so giving up what precious recovery time I have doesn't seem like a very intelligent idea. Honestly, the project's scope definitely got away from me and has lead to a few more managerial responsibilities than I really intended. I suppose it's good practice just like the team project, and there's really no deadlines or grades attached to the project so I shouldn't really stress about it, but I don't want the rest of the team to feel like they are wasting their time. Anyway, I should figure out what exactly I need to do tomorrow as the last is certainly not insubstantial. Have a good night all!
P.S. I think the concept for our map is actually relatively original and could be a very interesting playspace, so it definitely has potential, but (as always) the devil is in the details. I'll try to keep you all posted as things develop.
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